Posts

Day 71 - Mini Project

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Changed the model and I'm now adding the other details.

Day 70 - Mini project

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Need to change the render frame end point, but the initial sketch is done

Day 69 - Mini Project

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I added a single frame and planing frame, but mostly spent time editing the pre-existing ones to allow for more fluent animation and more movement. GIF includes the planing frames (except the new one)

Day 68 - Mini Project

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Wanting to move towards full body motion and thinking in more of a 3D space.

Day 67 - Mini Project

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I have animated an arm FLEXING to see if I could. Next I'll animate a head turning, and probably an arm waving, maybe some in-tandem stuff like a whole torso.

Day 66 - Mini Project start

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And the start of the project, I had started with trying to create large animations from the get go, with little to no experience in the field. Going through I ended up doing only character sketches or really quick and messy sketch animations with no thought put into them. But now I'm returning back to animation, with short and clean animations that really focus on practice. So today I started by working on the basics of motion, smears and the like. The faded blue ball, was my first attempt at bouncing, I felt it didn't feel "alive" so I went back and redid it. The Red ball being more bouncy, I added more frames when it was "tossed" and more impact frames, while also adding action lines and letting it stay in the air longer after being tossed.