Posts

Day 40

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I've had a character concept in my head for a little bit so, I spent most of my time looking at refrence images for her armour and pose. Then made a very rough sketched idea.

Day 39

I wanted to take a look at some pixel art animation and 3D renders for reference/inspiration, so I took a look at Satisfying Reloads , a video that popped up on my you tube feed. That of which got me look at the  r/HighQualityReloads  Reddit. Followed up by watching 2d animated music videos as the work of getting the motion to match the beat is beyond fantastic. A great example of which is the league of legends music video  True Damage - GIANTS .

day 38

Finished the sketch of the smaller animation test, which is probably what I'll do from now on. Now Im doing the (second) sketch over.

Day 37

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Working on a little side animation. Mostly as it is easier at the moment.

day 36

Working on some "geting-up" frames to help with movement. Studied over some animated trailers to see if I could find some help/reference.

Day 35

Patch Notes - [Patch v3.02] - Fixed timing - Edited some previous frames to look more natural

day 34

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Summary! Alec McDonald Media Arts: Block A 01/11/19             My independent project for Media arts 12 has been my first full venture into hand drawn animation. I was set and ready to do a music video of sorts and knew which of my characters I wanted to use for it. I also took way too big of a bite of the task to begin with. After Creating my Ref sheets for the characters, I moved onto figuring out the song, going through “The Red Queen” by SPG, “We need a Hero” by SPG, and finally “Thornmail” by Pentakill.             At first, I wanted to do a full 2-and-a-half-minute long animation set to The Red Queen by Steam Powered Giraffe, which I honestly thought was an achievable thing for me, even though this is – after all – my first attempt at such a thing.             I enjoyed getting the design down for James...